This week, Jared and I go back to early 20th century Sicily to see what life is like in the mafia in this prequel series to the Mafia series. I’m sure it’ll all be fine!
Leave a CommentAuthor: anneladyem
This week, Jared and I chat about my adventures through Sony’s attempt at JRPGs with 2000’s The Legend of Dragoon. I talk about how it compares to what I remembered, what was good, and why backtracking has a place but it shouldn’t be like this.
Leave a CommentThis week, Jared and I go for a big walk to solve some puzzles, collect some lil guys, and learn how well we coordinate and cooperate with each other.
Leave a CommentThis week, Jared and I decided to check out the Super Mario Galaxy Movie to see if things improved over the last movie.
Leave a CommentThis week, we celebrate 500 episodes of the podcast by looking at Ghosts of the Abyss, which follows James Cameron and Bill Paxton’s expedition to explore the wreckage of the Titanic in August and September of 2001. It features a very anxious Bill, a lot of Russian, new discoveries inside the ship, and a massive event that might impact their adventures.
Leave a CommentThis week, Jared and I get to talk about the weird little freaks we made on our islands in Tomodachi Life and why we’ve been so invested in playing this game.
Leave a CommentThis week, Jared and I team up to play a game that includes time travel, 2D-HD, and a little bit of Zelda gameplay! We talk about the story in depth and how our co-op experience made the game a lot more fun to play.
Leave a CommentThis week, Jared and I look at what’s coming up in the rest of 2026 and beyond in video games and anime. We also talk about what’s exciting and what we’re side eyeing.
Leave a CommentWhat is Vega?
Vega is a tool for creating visualizations based on D3.js and JavaScript. For comparison, Vega is the D3.js equivalent to R’s ggplot2. While D3 visualizations require you to think of all of the possible aspects of the visualization, Vega allows for quick visualizations through data manipulation without needing to input all the little details that quickly become quite complicated. As with D3, Vega is creates a JSON visualization that is a representation of the data that is fed to it.
This week, we discussed networks and crowds. As someone who has been interested in the utilization of crowds for the purpose of the historical record and memory (currently for my project, I am very interested in creating a memory archive of photographs, videos, and written memories from video gamers throughout the years), I felt like this week was right up my alley.
Beyond the creation of a repository for the memories, it is also important to create something that is both interesting and useful to the public as well. My experience working with the Center for History and New Media has helped me to further understand more how to work with the public while also creating something that is fun and useful for the members of the public. (My background is originally in Public History, as my MA is in the topic from the University of Central Florida.)
Another aspect that is interesting to me is the idea of social networking for these projects. As we know, social networking immediately makes whatever visible that you post to them. For my Clio 2 project, I utilized social networking to gather memories. I feel that a greater reach through Twitter, Facebook, and even blogs will be important to get a wider range of responses. My project was a way of testing the waters, and I did get many more responses than expected. I will try to continue this line of thought for the dissertation.
I’ve learned a lot this semester, and I will continue to think along the lines of digital history and the field for the exam in the fall. I feel like i further understand the field in which I work, and that experience is so useful for my future as a historian.
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