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Anne Ladyem McDivitt Posts

Digital History Minor Field

I realized as I was writing my last blog post that I never explained fully what was going on with me and my blog. Currently, I am taking my readings course for my Digital History Minor Field. Every week, with my classmates, I read several theory works written regarding a topic in the field of digital history. 

If you’re interested in the readings that we discussed, the order of these topics, and some of the things that have been said, I have inserted a pdf of that information here. 

DigitalHistoryMinorField804

Every other week, I have been blogging about my thoughts on the topic, how i feel I could utilize some of these ideas, and where I think digital history and historians stand in the field. I’m almost at the end of the semester, and I have both discovered more regarding the field that I previously knew and thought about how this would apply to my future dissertation. (Which is important) Please feel free to go through the previous posts to see my thoughts.

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Text Mining

Unlike some of the weeks of this course, text mining was something that we had actually done before. (For those interested, the results and process are here through several blog posts.) However, When we did that work in February, we (or at least me) were really new to text mining. Through Programming Historian, we were able to work our way through a version of text mining that gave us some sort of results. The problem with this process was that since we were new to the process, we 1.) missed a few technical steps and 2.) did not really get to read into some of the practicalities of text mining.

This week’s readings help to flesh out some of the missing pieces from the project, as well as understanding the complications, such as the double meanings of words and how words can be entirely different to work with than numbers. Historians, by nature, are very comfortable with working with words and discovering their underlying meanings throughout the context. However, there can be complications, such as dealing with figurative language. Traditionally, we read within the context to understand what these things mean. With a large corpus of texts, it can be useful, and sometimes even insightful, to see what types of patterns exist.

One of the issues that I ran into with topic modeling and the process is how to coax out silences that  historians are used to dealing with in historical texts. I am, however, unsure of how to represent those silences or predict where they would occur. 

Further, a common theme that has occurred in the readings for digital history is the need for legitimacy– to explain how these things work so non-digital historians might understand what we did. Ted Underwood states that we need to understand the black box behind text mining, such as the algorithms. However, we discussed in the class how monographs and historical work tends to cut out the methodology now. Why is it important for digital historians to explain their work, whereas traditional historians do not? I do feel that is important to understand the concepts and ideas behind topic modeling, but I feel that the constant need for explanation and legitimacy could potentially limit the projects that could emerge from digital history.

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On Space

For the last class, we discussed how digital history influences how historians view space and connections. First of all, as I was going through a crazy move with my parents, space was definitely on my mind. Now that things have settled down a little, I’ve been able to think a little bit more clearly about what I want to say about space and digital history.

During the class, I proposed how it would be interesting for my research (for those of you stumbling upon this for whatever reason, that research is on video game history and masculinity.) I think the most intriguing connection that I came up with was how one game (Space War) was able to travel from MIT across the country through different computer science programs in the 1960s to influence future gaming developers, with the ultimate influences being Nolan Bushnell‘s first arcade attempt, Computer Space, and Space War gaming competitions.

Communication in the 1960s obviously was different, but due to the possibilities of digital history, it would be possible and exciting to specially map the travels of the game, as well as the different communication networks that it enabled between developers. 

Although the movement of the original game could be done through traditional mapping illustrations, I believe that the different environments, as well as the enhancements, networks, and communication would be much more useful in some type of digital environment that could show what was able to come from these connections beyond the obvious.

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What Opportunities Do We Gain from Digital History?

This week, our readings focused on what digital history can add to the field. These elements including visualizations (which is a complicated concept, as we learned) and even extending history beyond the concept of finding your untouched archive and examining a limited amount of time and space. Digital history, from what I have seen this week and throughout my budding career, expands opportunities for historians and the field of history.

But one other aspect from this class is that these expansions from digital history can be problematic, or rather very, very complicated. Staley’s Computers, Visualization, and History was one of the works that I struggled with, as the idea of a visualization is still sort of unclear after all is said and done. Our discussions on virtual reality, augmented reality, and even illustrations makes it difficult to picture what this could look like. I feel that next week’s works on space may help put this into perspective.

Another aspect that I found very interesting this week was the importance of the visual to our culture. We discussed in class how images, movies, and anything visual has more impact in our culture today, and this is important to consider when we’re working on history in the future. How does/can the visual culture influence how we work? Is this important to consider with the visualizations and whatever else might appear in our works? I do not yet have the answer, but I am tentatively saying yes. I feel that visualizations could add a certain something element to my work, especially considering the visual nature of my research on video games.

If there is one thing that I am getting from this class, it is most certainly the fact that it is making me think and wrap my head around what all of this means. Since we are reading so many books about the opportunities of digital history and what can be done with it, it is very interesting to think about what can be done, what will be done, and how to do them. 

 

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Narrative and Digital History

This week, many of our readings dealt with the concept of narrative and digital humanities. There seems to be, and as we know from many digital history projects, a disconnect between a historic narrative and tying this into a digital work.

Considering the type of project that I’m considering–a full or partially digital dissertation–I, too, just consider the implications of how to incorporate a narrative into digital work.

I feel that my future dissertation lends itself well to becoming something digital, as it is already a very visual-based topic. Many of the works we read this week examined what we can learn from video games, which led to many looks at me about my thoughts. Since video games are a massive (as in my topic and sources!) part of my topic, I feel it would be important to take lessons from video games in how to promote a historical narrative within a digital work. However, I have no idea how that would eventually look.

Honestly, I cannot tell you how I can fit these pieces together. I think about it a lot, and especially since I began working on this digital history minor field. We see that the history of the field is relatively short, but still 20+ years, so it makes it more difficult that there are not as many digital dissertations developed.

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Just an FYI

I have not forgotten my blog post this week. I am still gathering my thoughts about my project and where it would fit into the digital world and why. Blog post forthcoming!

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Digital Archive Site-Final Project

Although this will be updated and changed throughout today and tomorrow, I wanted to provide a link for you all so that you can see my progress on the final site. It can be found here.

See you all tomorrow!

This week, I commented on Kirk’s blog.

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Final Tentative

Hello, everybody! I’ve been working on my final project, and here’s what I have so far. I need to shrink down the banner image, add in the actual links/text/images, as well as some other editing. Let me know if you have any suggestions! Here is a link.

 

I commented on Beth’s page this week.

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Final Project Thoughts

So, as many of you know from class, my goal is to create an online archive where people can submit their photos/memories of video gaming for our final project. Ideally, I would use Omeka to create this–but there are two problems there. 1.) for the Omeka install I have, the contribution plugin isn’t ready, and 2.) we only know how to code HTML sites, which Omeka is not.

Eventually, I think Omeka would be the best spot. For now, I’m exploring other options and ideas. I considered a submission Tumblr, which may still work. However, I’m still working through some of that code to make sure it would work, as I’m not wholly comfortable with some of the HTML methods they use.

My third thought is to just build it in HTML like I would normally and have a dummy submission page to show what those would look like when it actually happens. I’m not sure if that would qualify as the “interactive” idea, but it’s really all I have at the moment, due to the skills I currently have.

Do any of you have any ideas or thoughts on this? Any help would be appreciated!!

This week, I commented on Becca’s blog.

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Photoshop Assignment

Hey, everyone. As you all know from my previous posts, I’ve had many issues with trying to find good material for my images. I’m still not incredibly happy with my hand-colored base (although I am happy with the actual painting I did. It was difficult to recreate that cabinet art, and I feel like I did a decent job on that.)

Overall, I’m pretty happy with the results. I learned some more tricks of the trade, and as always, it’s important to know how to do these things for our future careers and manuscripts.

Here is the link.

If that doesn’t work, https://anneladyem.org/image.html

This week, I have so far commented on Paul’s and Chris’s blogs.

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